#ifndef ANIMATIONPIKMINENEMYDOWN_H
#define ANIMATIONPIKMINENEMYDOWN_H

#include "Animation.h"

#include <SDL/SDL.h>

class AnimationPikmenEnemyDown : public Animation {
    protected:
        static SDL_Surface* sprites;
        static int initialized;

  public:
    AnimationPikmenEnemyDown();

        /** Obtiene el frame asociado a la animacion */
        virtual SDL_Surface* getFrame();
};

#endif
